Prerequisites
No specific pre-requisites. Basic knowledge of 3D transformations is
useful (e.g., from the Computer Graphics course), but not essential.
Overview
The film uses of computer animation are obvious, but the basic
techniques of computer animation and simulation are used in other
areas: for example, in interface design, engineering modelling,
virtual reality, pharmadrug discovery, and computer games. This
course aims to cover the basics of computer animation in a practical
way, and also to explain some of the advanced techniques and
algorithms that are used in physical simulation.
Learning Outcomes
- Basics of key-frame animation.
- Use of a modern software package for animation.
- Use of animation and simulation in other domains.
- Principles of collision detection and response.
- Skill extension through mini-project.