OXFORD UNIVERSITY COMPUTING LABORATORY

Computer Animation


MMath and Computer Science
MComputer Science
16 lectures, plus 40 hours on extended practical HT
Dr Stephen Cameron
Assessed by 2-hour exam

Prerequisites

No specific pre-requisites. Basic knowledge of 3D transformations is useful (e.g., from the Computer Graphics course), but not essential.

Overview

The film uses of computer animation are obvious, but the basic techniques of computer animation and simulation are used in other areas: for example, in interface design, engineering modelling, virtual reality, pharmadrug discovery, and computer games. This course aims to cover the basics of computer animation in a practical way, and also to explain some of the advanced techniques and algorithms that are used in physical simulation.

Learning Outcomes

  • Basics of key-frame animation.
  • Use of a modern software package for animation.
  • Use of animation and simulation in other domains.
  • Principles of collision detection and response.
  • Skill extension through mini-project.


[Oxford Spires]



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