OXFORD UNIVERSITY COMPUTING LABORATORY

Automata, Logics and Games


MSc in Computer Science, Schedule C
MMath and Computer Science
MComputer Science
MSc in Mathematics and Foundations of Computer Science
16 lectures, plus extra reading HT
Professor C-H L Ong
Assessed by take-home mini-project

Prerequisites

Familiarity with the basics of finite automata theory and computability, for example, as covered by the first-year CS course, Models of Computation. Basic familiarity with logic: propositional and predicate calculus. Some familiarity with complexity theory would be helpful, but not essential.

Overview

To introduce the mathematical theory underpinning the Computer-Aided Verification of computing systems. The main ingredients are:

  • Automata (on infnite words and trees) as a computational model of state-based systems.
  • Logical systems (such as temporal and modal logics) for specifying operational behaviour.
  • Two-person games as a conceptual basis for understanding interactions between a system and its environment.

Learning Outcomes

At the end of the course students will be able to:
  • Describe in detail what is meant by a Buchi automaton, and the languages recognised by simple examples of Buchi automata.
  • Use linear-time temporal logic to describe behaviourial properties such as recurrence and periodicity, and translate LTL formulas to Buchi automata.
  • Use S1S to define omega-regular languages, and give an account of the equivalence between S1S definability and Buchi recognisability.
  • Explain the intuitive meaning of simple modal mu-calculus formulas, and describe the correspondence bewteen property-checking games and modal mu-calculus model checking.


[Oxford Spires]



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